Very long mental ray renders for a specific scene Incorrect motion vector pass with scanline disabled GameExporter: Locked Translation or Rotation will prevent move to origin operation from completing Playblasts to Quicktime format cannot save to temp directory and fails (Windows and Linux) Temporary files written when creating Playblast are not deleted Maya crashes on some scenes with HIK and Editable Motion TrailsĬurves not being normalized in the Graph Editor when using the middle mouse buttonĮM manipulation becomes disabled in the Graph EditorĬolor management using OCIO slows down Viewport 2.0 performance Maya crashes when evaluating scene in parallel Mesh problems in Viewport 2.0 with trax clip duplication and split Maya crashes when playing or scrubbing animation Maya can become slow after deletion of animation layersĮM manipulation stops working in some cases
#MENTAL RAY FOR MAYA 2016 SERIAL#
Maya reverts to serial EM evaluation when animating camera aimĮditable motion trails can be slow when used with animation layers
![mental ray for maya 2016 mental ray for maya 2016](https://www.treddi.com/upload/app-uploads/2016_07/3d682a2b8333000d8fc2fdfd602d0761.jpg)
Maya crashes with maya.standalone skinningįree image planes lose animated texture when duplicated with input graphĬannot re-implement schedulingType() for deformers
![mental ray for maya 2016 mental ray for maya 2016](http://3.bp.blogspot.com/-M9sPbkNAbLE/VqniLDqQjkI/AAAAAAAAAy8/w4n2RAXy02k/s1600/nvidia-mental-ray-logo.jpg)
Maya crashes when using the dgtimer command with Evaluation Manager (EM)-based evaluationĬhannel Box doesn't refresh when changing the value using middle mouse drag unless asset is selected Maya FBX Export does not support export of custom attributes driven by other custom attributesĮxpression node is not evaluated for mental ray nodes Dragging Trax track past last track disables animationĮvaluation HUD constantly echoes in the Script Editor